
There can be up to 16 players on a team any number of these may be linemen, but there are restrictions on the number of players of non-lineman classes a coach may hire. The rules to use Wood Elf teams in your games of Blood Bowl can be found in Spike! Journal 6. Each of the 24 teams in Blood Bowl 2: Legendary Edition is represented by a different race, which has its own strengths, weaknesses, playstyle, and learning curve. Also included are a transfer sheet, 2 turn markers featuring a Wood Elf motif, 3 thematic balls, and 14 Citadel 32mm Round bases featuring holes in which to place the ball.
#Blood bowl 2 wardancer plus
This multipart plastic kit contains all the components you need to assemble the Athelorn Avengers, a Wood Elf team for use in games of Blood Bowl, containing 2 Catchers, 2 Throwers, 2 Wardancers and 6 Line Elves, plus a roster sheet. For their part, Wardancers are amongst the most impressive starting players in the game, all your Wood Elf players start with at least 7 Movement, and they have access to one of the wildest collections of Star Players to be found anywhere. If you're content to scrape by with minimal effort, this isn't the team for you – it takes finesse and skill to win games, but when you succeed, you know you've earned it.

They’re the proverbial glass dagger, but in the hands of a skilled coach they can produce impressive results. Wood Elves hit hard and fast, but they're not known for their endurance and resilience, alas. They play the game better than just about anyone else, and they look stunning while they're at it. Wood Elf teams are incredibly popular, as they're known to put on an impressive show – they're just as likely to (literally) dance circles around their rivals as they are to get smashed in (literally) spectacular fashion. Star Players like Jordell Freshbreeze and Gloriel Summerbloom have become household names for Blood Bowl fans everywhere. This is handled automatically by the game.Īfter the game, journeymen may be bought permanently for the team for their normal price, keeping any SPP earned during the game.The Athelorn Avengers exemplify everything that makes Wood Elves some of the best teams in Blood Bowl: stunning speed and agility, unexpected savagery and natural talent. Journeymen are taken from a player on the team with a 0-12 or 0-16 amount limit, so a human team would get journeymen of position linemen (Undead teams get journeymen of position zombie). It includes: 6 Linemen 4 Catchers 2 Wardancers 2 Throwers 1 Treeeman. You roll 2d6 and attempt to match or beat the target’s AV number. Breaking Armour This works just like an armour roll after a knockdown from a block. The Catcher rolled doubles so now he has Nerves of Steel, probably gonna get a thrower next or another catcher, assuming my brother's Mighty Blow werewolves don't tear me to shreds. There are then three mechanics to the foul: Attempting to break the target’s armour. I currently only have the starting lineup (8 lino, 1 catcher, 2 Wardancers) and 3 rerolls. Journeymen If the team has fewer than 11 players available for the game before buying Star Players and/or mercenaries it may take enough journeymen to fill up to 11 players. 32mm Fantasy Football Wood Elf team made in resin. Skill advice for both players is very welcome.

You may give the mercenary 1 extra skill taken from the skills available normally for the player. Assuming your wardancer is on the ground, click him and select 'blitz'. BB2 does this automatically if you are simply clicking on a guy you want to run forward and block, but if you are going to leap or do anything special beforehand you must declare the blitz yourself. You may not hire a mercenary if it would take the team above 16 players (not counting players that are out due to injuries). A blitz must be declared at the start of your turn. So, a Human team with 3 blitzers could hire 1 more mercenary blitzer (not counting players that are out due to injuries). He/she is taken from your team list and has to be inside allowed number of players. Mercenary is a one-off player hired for the match. One roll in the start of each half.īloodweiser Babe adds +1 to the recovery from KO roll. Halfling Master Chef removes 0-3 rerolls from the opponent and adds them to you. Multiple bribes can be used on one sent off. Only available to Khemri, Nurgle, Undead and Necromantic.īribe gives a 2+ roll to cancel being send off by the referee. Not available to Khemri, Nurgle, Undead and Necromantic. Only one apothecary can be used per injury. Wandering Apothecary is an extra apothecary to use as a normal one. Wizard gives the option for a fireball or a lightning bolt.
